Physics Based Simulation and Shape Deformation

Physics based simulations of cloth and liquid become one of the most important topics in computer graphics in accordance with the recent dramatic advances of fabrication technology. Especially, a calculation cost reduction in cloth simulation along with a garment transfer with keeping an original design and style are composing the hottest topic in this research area. Also a photorealistic facial animation along with facial soft tissue and expression muscle simulation has been a challenging topic for a long time without an epoch making solution.

Macroscopicand Microscopic Deformation Coupling in Up-sampled Cloth Simulation

Shunsuke Saito, Nobuyuki Umetani, Shigeo Morishima, “Macroscopicand Microscopic Deformation Coupling in Up-sampled Cloth Simulation,” Computer Animation and Virtual Worlds Journal, CASA 2014 Special Issue, 25(3-4),pp.437–446. doi: 10.1002/cav.1589. May-August 2014.