Non-photorealistic Animation and Rendering

Japanimation (Anime) is a traditional culture in Japan and one of the most popular content in the world. What is the reason anime grabs the heart of people in the world. Maybe, it’s an original world and image taste drawn by artist’s hand with Kansei. It often not only includes contradiction between 3D world and real Newton physics but original characteristics in each anime character’s appearance and motion. The goal of this project is to realize the skill and the touch of artist quantitatively, to retarget the original sense to another content and to assist a creator to produce a new content efficiently and effectively with keeping the content’s charming point and sensation. In fact, we produce an effective and directable authoring and creation tool to be used both by a professional or an amateur creator.

Interactive shadowing for 2D Anime

Eiji Sugisaki, Hock Soon Seah, Feng Tian, Shigeo Morishima, “Interactive shadowing for 2D Anime”, A Journal of Computer Animation and Virtual World, ISSN 1546-4261, Volume 20, pp.395-404, 2009.6