Audio-guided Video Interpolation via Human Pose Features

This paper describes a method that generates in-between frames of two videos of a musical instrument being pla […]

Single Sketch Image based 3D Car Shape Reconstruction with DeepLearning and Lazy Learning

Efficient car shape design is a challenging problem in both the automotive industry and the computer anima-tio […]

Melody Slot Machine: Audio-guided Video Interpolation via Human Pose Features

We developed an interactive music system called the “Melody Slot Machine,” which provides an experience of man […]

Real-time Rendering of Layered Materials with Anisotropic Normal Distributions

This paper proposes a lightweight bidirectional scattering distribution function (BSDF) model for layered mate […]

2Dアニメーション制作の音声編集のための口形変更

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Foreground-aware Dense Depth Estimation for 360 Images

With 360 imaging devices becoming widely accessible, omnidirectional content has gained popularity in multiple […]

Adversarial Knowledge Distillation Algorithm for a Compact Generator

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2Dアニメーション制作の音声編集のための口形変更

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非同期計算による格子液体シミュレーションの高速化

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Real-time Rendering of Layered Materials with Anisotropic Normal Distributions

This paper proposes a lightweight bidirectional scattering distribution function (BSDF) model for layered mate […]

3D Car Shape Reconstruction from a Single Sketch Image

Efficient car shape design is a challenging problem in both the au-tomotive industry and the computer animatio […]

PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization

We introduce Pixel-aligned Implicit Function (PIFu), a highly effective implicit representation that locally a […]

3D Car Shape Reconstruction from a Single Sketch Image

Efficient car shape design is a challenging problem in both the automotive industry and the computer animation […]

Automatic Sign Dance Synthesis from Gesture-based SignLanguag

Automatic dance synthesis has become more and more popular due to the increasing demand in computer games and […]

Real-Time Indirect Illumination of Emissive Inhomogeneous Volumes using Layered Polygonal Area Lights

Indirect illumination involving with visually rich participating media such as turbulent smoke and loud explos […]