LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Lines

Standing in line is one of the most common social behaviors in public spaces but can be challenging for blind […]

MirrorNet: A Deep Reflective Approach to 2D Pose Estimation for Single-Person Images

This paper proposes a statistical approach to 2D pose estimation from human images. The main problems with the […]

Do We Need Sound for Sound Source Localization?

During the performance of sound source localization which uses both visual and aural information, it presently […]

Adversarial Knowledge Distillation for a Compact Generator

In this paper, we propose memory-efficient Generative Adversarial Nets (GANs) in line with knowledge distillat […]

LineChaser: 視覚障碍者が列に並ぶためのスマートフォン型支援システム

닌텐도 e숍 本研究は視覚障碍者が列に並ぶ事を支援するシステム(LineChaser)を提案する.列に並ぶ際は,刻々と位置が変化する列の最後尾を発見し,列の動きを検知して追従する必要があるが,どちらも視覚障碍者には難しい […]

Song2Face: Synthesizing Singing Facial Animation from Audio

We present Song2Face, a deep neural network capable of producing singing facial animation from an input of sin […]

Object-oriented Representation Learningの実世界データ適用に向けた最新手法の性能分析

연주곡 Object-oriented Representation Learning (OORL) において、前景背景分離を行う分野が近年研究されており、強化学習やロボットアームの把持タスクといった下流タスクへの適用が […]

GPU Smoke Simulation with Adaptive DCT Compression

superputty 다운로드 本研究では煙の動きの詳細を保持したままメモリ削減を行うため、各小領域ごとに保持すべきDCT係数の数を選択的に割り当てるアルゴリズムを提案した。加えて、計算の高速化のため、圧力解法の収束を保 […]

Style Controllable Facial Animation Synthesis from SInging Audio

We present a deep neural network capable of producing singing facial animation from an input of singing voice […]

Asynchronous Eulerian Liquid Simulation

We present a novel method for simulating liquid with asynchronous time steps on Eulerian grids. Previous appro […]

Song2Face: Synthesizing Singing Facial Animation from Audio

We present Song2Face, a deep neural network capable of producing singing facial animation from an input of sin […]

Do We Need Sound for Sound Source Localization?

During the performance of sound source localization which uses both visual and aural information, it presently […]

LinSSS: linear decomposition of heterogeneous subsurface scattering for real-time screen-space rendering

Screen-space subsurface scattering is currently the most common approach to represent translucent materials in […]

Audio-Visual Object Removal in 360-Degree Videos

We present a novel concept audio-visual object removal in 360-degree videos, in which a target object in a 360 […]

Resolving Hand-Object Occlusion for Mixed Reality with Joint Deep Learning and Model Optimization

By overlaying virtual imagery onto the real world, mixed reality facilitates diverse applications and has draw […]