LineChaser: A Smartphone-Based Navigation System for Blind People to Stand in Lines
Standing in line is one of the most common social behaviors in public spaces but can be challenging for blind […]
MirrorNet: A Deep Reflective Approach to 2D Pose Estimation for Single-Person Images
This paper proposes a statistical approach to 2D pose estimation from human images. The main problems with the […]
Do We Need Sound for Sound Source Localization?
During the performance of sound source localization which uses both visual and aural information, it presently […]
Adversarial Knowledge Distillation for a Compact Generator
In this paper, we propose memory-efficient Generative Adversarial Nets (GANs) in line with knowledge distillat […]
LineChaser: 視覚障碍者が列に並ぶためのスマートフォン型支援システム
닌텐도 e숍 本研究は視覚障碍者が列に並ぶ事を支援するシステム(LineChaser)を提案する.列に並ぶ際は,刻々と位置が変化する列の最後尾を発見し,列の動きを検知して追従する必要があるが,どちらも視覚障碍者には難しい […]
Song2Face: Synthesizing Singing Facial Animation from Audio
We present Song2Face, a deep neural network capable of producing singing facial animation from an input of sin […]
Object-oriented Representation Learningの実世界データ適用に向けた最新手法の性能分析
연주곡 Object-oriented Representation Learning (OORL) において、前景背景分離を行う分野が近年研究されており、強化学習やロボットアームの把持タスクといった下流タスクへの適用が […]
GPU Smoke Simulation with Adaptive DCT Compression
superputty 다운로드 本研究では煙の動きの詳細を保持したままメモリ削減を行うため、各小領域ごとに保持すべきDCT係数の数を選択的に割り当てるアルゴリズムを提案した。加えて、計算の高速化のため、圧力解法の収束を保 […]
Style Controllable Facial Animation Synthesis from SInging Audio
We present a deep neural network capable of producing singing facial animation from an input of singing voice […]
Asynchronous Eulerian Liquid Simulation
We present a novel method for simulating liquid with asynchronous time steps on Eulerian grids. Previous appro […]
Song2Face: Synthesizing Singing Facial Animation from Audio
We present Song2Face, a deep neural network capable of producing singing facial animation from an input of sin […]
Do We Need Sound for Sound Source Localization?
During the performance of sound source localization which uses both visual and aural information, it presently […]
LinSSS: linear decomposition of heterogeneous subsurface scattering for real-time screen-space rendering
Screen-space subsurface scattering is currently the most common approach to represent translucent materials in […]
Audio-Visual Object Removal in 360-Degree Videos
We present a novel concept audio-visual object removal in 360-degree videos, in which a target object in a 360 […]
Resolving Hand-Object Occlusion for Mixed Reality with Joint Deep Learning and Model Optimization
By overlaying virtual imagery onto the real world, mixed reality facilitates diverse applications and has draw […]