Qi Feng, Hubert P. H. Shum, Shigeo Morishima
Resolving Hand-Object Occlusion for Mixed Reality with Joint Deep Learning and Model Optimization
The 33rd International Conference on Computer Animation and Social Agents (CASA 2020)
By overlaying virtual imagery onto the real world, mixed reality facilitates diverse applications and has drawn increasing attention. Enhancing physical in-hand objects with a virtual appearance is a key component for many applications that require users to interact with tools such as surgery simulations Download switch cuff games. However, due to complex hand articulations and severe hand-object occlusions, resolving occlusions in hand-object interactions is a challenging topic 홍련의 화살. Traditional tracking-based approaches are limited by strong ambiguities from occlusions and changing shapes, while reconstruction-based methods show a poor capability of handling dynamic scenes Corel painter 12. In this paper, we propose a novel real-time optimization system to resolve hand-object occlusions by spatially reconstructing the scene with estimated hand joints and masks csv 다운로드. To acquire accurate results, we propose a joint learning process that shares information between two models and jointly estimates hand poses and semantic segmentation mi gente 다운로드. To facilitate the joint learning system and improve its accuracy under occlusions, we propose an occlusion-aware RGB-D hand dataset that mitigates the ambiguity through precise annotations and photorealistic appearance bath watch. Evaluations show more consistent overlays compared to literature, and a user study verifies a more realistic experience.