MirrorNet: A Deep Reflective Approach to 2D Pose Estimation for Single-Person Images
This paper proposes a statistical approach to 2D pose estimation from human images. The main problems with the […]
Do We Need Sound for Sound Source Localization?
During the performance of sound source localization which uses both visual and aural information, it presently […]
Song2Face: Synthesizing Singing Facial Animation from Audio
We present Song2Face, a deep neural network capable of producing singing facial animation from an input of sin […]
Property Analysis of Adversarially Robust Representation
In this paper, we address the open question: “What do adversarially robust models look at?” Recently, it has b […]
3D Car Shape Reconstruction from a Contour Sketch using GAN and Lazy Learning
3D car models are heavily used in computer games, visual effects, and even automotive designs. As a result, pr […]
Resolving Hand-Object Occlusion for Mixed Reality with Joint Deep Learning and Model Optimization
By overlaying virtual imagery onto the real world, mixed reality facilitates diverse applications and has draw […]
Guiding Blind Pedestrians in Public Spaces by Understanding Walking Behavior of Nearby Pedestrians
We present a guiding system to help blind people walk in public spaces while making their walking seamless wit […]
LinSSS: linear decomposition of heterogeneous subsurface scattering for real-time screen-space rendering
Screen-space subsurface scattering is currently the most common approach to represent translucent materials in […]
Audio-Visual Object Removal in 360-Degree Videos
We present a novel concept audio-visual object removal in 360-degree videos, in which a target object in a 360 […]
Asynchronous Eulerian Liquid Simulation
We present a novel method for simulating liquid with asynchronous time steps on Eulerian grids. Previous appro […]
Data compression for measured heterogeneous subsurface scattering via scattering profile blending
Subsurface scattering involves the complicated behavior of light beneath the surfaces of translucent objects t […]
Real-time Rendering of Layered Materials with Anisotropic Normal Distributions
This paper proposes a lightweight bidirectional scattering distribution function (BSDF) model for layered mate […]
Foreground-aware Dense Depth Estimation for 360 Images
With 360 imaging devices becoming widely accessible, omnidirectional content has gained popularity in multiple […]
Real-Time Indirect Illumination of Emissive Inhomogeneous Volumes using Layered Polygonal Area Lights
Indirect illumination involving with visually rich participating media such as turbulent smoke and loud explos […]
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