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Multi-layer Lattice Model for Real-Time Dynamic Character Deformation
Naoya Iwamoto, Hubert Shum, Shigeo Morishima, “Multi-layer Lattice Model for Real-Time Dynamic Character Deformation”, Pacific Graphics 2015, Oral, Beijing, , Vol javafx scene builder 2.0. 34, No. 7, 2015.10.7-10.9.
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Automatic Generation of Photorealistic 3D Inner Mouth Animation only from Frontal Images
Covey Home Builder Masahide Kawai, Tomoyori Iwao, Akinobu Maejima, Shigeo Morishima, “Automatic Generation of Photorealistic 3D Inner Mouth Animation only from Frontal Images”, Information Processing Society of Japan (IPSJ), Vol.23, No.5, pp.693-703, 2015.9 Download effector. 마인크래프트 포켓에디션 맵 다운로드
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Computational Bodybuilding: Anatomically-based Modeling of Human Bodies
Shunsuke Saito, Zi-Ye Zhou, Ladisiav Kavan, “Computational Bodybuilding: Anatomically-based Modeling of Human Bodies”, ACM Transaction on Graphics, Vol.34, No.4, 2015.8 Voice.
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FOCUSING PATCH: Automatic Photorealistic Deblurring for Facial Images by Patch-Based Color Transfer
Masahide Kawai and Shigeo Morishima, "FOCUSING PATCH: Automatic Photorealistic Deblurring for Facial Images by Patch-Based Color Transfer", MultiMedia Modeling, Vol.8935, No., pp.155-166, 2015. DOI 10.1007/978-3-319-14445-0_14, ISBN 978-3-319-14445-0 (to appear)