Qi Feng, Hubert P. H. Shum, Shigeo Morishima

Resolving Hand-Object Occlusion for Mixed Reality with Joint Deep Learning and Model Optimization

Computer Animation and Virtual Worlds

10.1002/cav.1956

By overlaying virtual imagery onto the real world, mixed reality facilitates diverse applications and has drawn increasing attention. Enhancing physical in-hand objects with a virtual appearance is a key component for many applications that require users to interact with tools such as surgery simulations Download packet tracer. However, due to complex hand articulations and severe hand-object occlusions, resolving occlusions in hand-object interactions is a challenging topic 윈도우10 컨슈머 프리뷰. Traditional tracking-based approaches are limited by strong ambiguities from occlusions and changing shapes, while reconstruction-based methods show a poor capability of handling dynamic scenes 카카오뮤직 음악. In this paper, we propose a novel real-time optimization system to resolve hand-object occlusions by spatially reconstructing the scene with estimated hand joints and masks 전지적 참견 시점 e30. To acquire accurate results, we propose a joint learning process that shares information between two models and jointly estimates hand poses and semantic segmentation 이혼 서류. To facilitate the joint learning system and improve its accuracy under occlusions, we propose an occlusion-aware RGB-D hand dataset that mitigates the ambiguity through precise annotations and photorealistic appearance 벤 10 게임 다운로드. Evaluations show more consistent overlays compared to literature, and a user study verifies a more realistic experience.