Keisuke Mochida, Midori Okamoto, Hiroyuki Kubo, Shigeo Morishima
Real-time Rendering of Heterogeneous Translucent Objects using Voxel Number Map
Eurographics 2016
Abstract:
Rendering of tranlucent objects enhances the reality of computer graphics, however, it is still computationally expensive Poebug edition. In this paper, we introduce a real-time rendering technique for heterogeneous translucent objects that contain complex structure inside.
First, for the precomputation, we convert mesh models into voxels and generate Look-Up-Table in which the optical thickness between two surface voxels is stored 릭스고딕 다운로드. Second, we compute radiance in real-time using the precomputed optical thickness. At this time, we generate Voxel-Number-Map to fetch the texel value of the Look-Up-Table in GPU 스마트폰으로 유튜브. Using Look-Up-Table and Voxel-Number-Map, our method can render translucent objects with cavities and different media inside in real-time.