Tomoya Yamaguchi, Tatsuya Yatagawa, Shigeo Morishima
Efficient Metropolis Path Sampling for Material Editing and Re-rendering
Pacific Graphics 2018, Short Paper
This paper proposes efficient path sampling for re-rendering scenes after material editing. The proposed sampling is based on Metropolis light transport (MLT) and dedicates path samples more to pixels receiving greater changes by editing Vampire Stone. To roughly estimate the amount of the changes in pixel values, we first render the difference between images before and after editing. In this step, we render the difference image directly rather than taking the difference of the images by separately rendering them 패션오브 크라이스트. Then, we sample more paths for the pixels with larger difference values, and render the scene after editing following a recent approach using the control variates 솔리드웍스 2018 크랙. As a result, we can obtain fine rendering results with a small number of path samples. We examined the proposed sampling with a range of scenes and demonstrated that it achieves lower estimation errors and variances over the state-of-the-art method Borderland3.