Zhuopeng Zhang, Shigeo Morishima, Changbo Wang
Journal of Visualization and Computer Animation 29(3-4) (2018)
Voxelization is a crucial process for many computer graphics applications such as collision detection, rendering of translucent objects, and global illumination 제3공화국. However, in some situations, although the mesh looks good, the voxelization result may be undesirable. In this paper, we describe a novel voxelization method that uses the graphics processing unit for surface voxelization 자바 버추얼 머신. Our improvements on the voxelization algorithm can address a problem of state‐of‐the‐art voxelization, which cannot deal with thin parts of the mesh object 내부자들 웹툰 다운로드. We improve the quality of voxelization on both normal mediation and surface correction. Furthermore, we investigate our voxelization methods on indirect illumination, showing the improvement on the quality of real‐time rendering 스카이림 런처.