宮川翔貴, 福原吉博, 成田史弥, 小形憲弘, 森島繁生

Retexturing under Self-Occlusion using Hierarchical Markers

第17回ビジュアル情報研究合宿

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Conventional markers can’t handle a large deformation with self-occlusion, so we make the marker hierarchical so that they can be referred to in a global range, and this makes it possible to accurately reflect the distortion of self-occlusion to the texture Download Team Fortress.

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